[MUD-Dev] Massively Multiplayer Game Development (Game Developmen t Series)
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Thu Mar 27 14:53:00 CET 2003
Anyone read this new book and care to let me know if its worth buying?
http://www.amazon.com/exec/obidos/tg/detail/-/1584502436/qid=1048776629/sr=8-4/ref=sr_8_4/104-9584972-0378345?v=glance&s=books&n=507846
Not available in the UK yet, so debating if its worth getting shipped.
8<---
Editorial Reviews
Book Description
Massively Multiplayer (MMP) game development is one of the fastest
growing areas in the game market. With the first MMP releases, the
genre took off with amazing speed, and as its popularity continues
to soar, so do the many challengesinternationalization, customer
support, hacking, and technological advancements. To keep up with
these challenges, developers need to implement the best tools and
techniques available. Massively Multiplayer Game Development
provides these solutions.
This comprehensive, insightful collection of articles is written by
some of the industry's best MMP developers, and provides a wealth of
unique knowledge acquired while working in the MMP trenches. Details
on database techniques and game systems are also included. Unlike
many programming books, Massively Multiplayer Game Development is
intended to appeal to the entire team: programmers will find a
multitude of technical ideas, and designers and producers will
benefit from the detailed information on design, architecture, and
customer support.
TOPIC HIGHLIGHTS:
- MMP Design Techniques: provides a "big picture" design process
and includes valuable insights learned by the Toontown Online
team, as well as practical online customer support issues learned
by the Ultima Online team.
- MMP Architectures: features extensive coverage on applying
object-oriented and Extreme Programming practices for building
robust MMP frameworks and architectures.
- Server-Side Development: details the server side of online
development, including seamless server pros and cons, development
and maintenance issues, and wireless device porting tips.
- Client-Side Development: covers movement prediction, character
customization, and the challenges of console MMP games.
- Database Techniques: explores this black art that very few
developers have mastered. Covers the fundamentals of design and
explains how and how not to use databases for online games.
- Game Systems: addresses how to design the core game system that
powers MMP games.
- CD-ROM (Windows) includes demos and source code from the book in
C++, Python, and Shockwave
Contributors!
Thor Alexander
Jason Asbarh
Jason Beardsley
Mark Brockington
William Dalton
David Fox
Tom Gambill
Mike Goslin
Ben Hanson
Todd Hayes
Dale Homburg (cover)
Christian Lange
Jay Lee
Glyph Lefkowitz
Paul McInnes
John M. Olsen
Sean O'Neil
Javier F. Otaegui
Jay Patterson
Patricia Pizer
Sean Riley
Artie Rogers
Paul Sage
Derek Sanderson
Jesse Schell
Joe Shochet
Matthew Walker
8<----
Dan
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