[MUD-Dev] Customization in games, as a design tool / gameplay element
ceo
ceo at grexengine.com
Mon May 12 10:34:16 CEST 2003
What I find interesting in this area is the the extent to which
"five different aspects of your character, with five choices for
each" feels more or less "customizable" than "3000 subtly unique
characters to choose from" (FYI: 5 to the 5 is 3125).
http://www.avault.com/developer/getarticle.asp?name=custom
Excerpt/abstract:
"Customization in Games
I have to confess that, in contemplating a new computer, I've been
tempted to get one of those custom cases with a window in the side
panel and blue lights illuminating the interior. It's silly, I
know. But, man, would that ever look cool glowing when the lights
are out!
The entire concept of customization is an interesting
phenomenon. It's why we all wear different clothing, get new
haircuts and tattoos, and put spoilers on our Hondas and chrome on
our Harleys. Games have been including customization features for
years. This article explores the concept of user-customization and
its implications as a design element."
Adam M
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