[MUD-Dev] D&D vs. MMORPG "complexity"

Paul Schwanz pschwanz at comcast.net
Wed May 21 13:25:48 CEST 2003


Dave Rickey wrote:

> How are those two statements different?  What I found was that if
> I divided the accounts by the level of the highest character on
> that account, the month-to-month cancellation percentage rates
> were invariant by any other subdivision (within statistical
> variation).  The age of the accounts was irrelevant, if that is
> what you were getting at, the cancellation rate of accounts 3
> months old with 50th level characters was statistically identical
> to that of accounts that were over a year old, and for all other
> levels.  Oddly enough, so was the cancellation rates of 5th level
> mains in the same time periods (in other words, there were an
> appreciable number of year-old accounts with their highest level
> character at 5th level, and they cancelled at exactly the same
> rate as accounts that were 3 months or less in age).

It seems to me that this has to go beyond mere levels though.  Else
the obvious way to increase your retention would be to simply hand
everyone a 50th level character when they activate their account.

--Phin


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list