[MUD-Dev] Who Killed Miss Norway?
Marian Griffith
gryphon at iaehv.nl
Sat May 24 00:59:34 CEST 2003
In <URL:/archives/meow?group+local.muddev> on Thu 22 May, Threshold RPG wrote:
> On 21 May 2003, at 23:01, Marian Griffith wrote:
>> It may be different where you live, but in my part of the world
>> cities often have lots of statues to remember dead people. There
>> also are graveyards around the older churches, and some cities
>> are in and of themselves memorials of horrible things that have
>> been done in the past, yet those do not make people sad (or more
>> sad).
> Sure they do. You are arguing against a straw man here.
Excuse me? I think I do not quite understand what you are trying to
say here.
> I said I feel such in-game memorials are improper because people
> login to the game to (in part) get away from "real life" and
> escape into a fantasy world. You cannot use examples from real
> life as a counter to my statement that people login to enjoy a
> temporary respite from real life.
I am not going to drag this argument along with even more examples
other than saying that I argued the role monuments, memorials and
graveyard's play in human culture, irrespective of that it is a
virtual or 'real' culture.
> If I said people like to go to the beach to relax, and you said
> "no they don't, there is no beach in the middle of Wall Street",
> that really wouldn't make much sense.
Then it is a good thing that I did not say something like that, is
it not? I still fail to see why you so vehemently argue that the
presence of a memorial on a mud should prohibit
entertainment. Memorials do strengthen the sense of society of a
mud, but I do not understand how they would affect the entertainment
value. I did read your ar- gument that reminding players of sad
real-life events does that, but to me that claim does not make
sense.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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