[MUD-Dev] Web vs. Java client
Matt Mihaly
the_logos at ironrealms.com
Sat Nov 8 18:37:15 CET 2003
On Fri, 7 Nov 2003, Mark 'Kamikaze' Hughes wrote:
> What do they do with it? I'm having a hard time picturing
> non-griefer applications.
Oh, lots of things, ranging from setting up auto-harvesters (sad
game design flaw that requires people to "harvest <plant>" over and
over) to using it to help themselves out in combat. (Our combat is
extremely fast and text-heavy. Most people cannot compete without
some triggers, though triggers can also be used against a combatant
if you know the combatant has a trigger to do something that uses up
a resource.)
>> It still lacks the functionality of Zmud (the gold standard of
>> text mud clients) in that it doesn't have an auto-mapping
>> feature, for instance.
> That's a good idea to implement, when possible, but in a
> node-based MUD it's hard to do. An earlier version of my MUD used
> a coordinate system, but I ditched that after playtesting.
That's what Zmud's auto-mapper does though. It auto-maps node-based
MUDs. Check out: http://www.achaea.com/maps.htm and click on
"Layout version of the heartland of the continent". I believe those
maps were made using Zmud's auto-mapper though I'm not absolutely
positive about it (a player mapped it).
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list