[MUD-Dev] download-barriers
Joshua Judson Rosen
rozzin at geekspace.com
Mon Nov 17 21:15:36 CET 2003
On Thu, Nov 13, 2003 at 07:57:34PM +0000, Matt Mihaly wrote:
> On Wed, 12 Nov 2003, ceo wrote:
>> Superficially, I guess it is similar. But, being sensible about
>> it, upgrading java has no effect on the user other than asking
>> them to click the mouse between 5 and 10 times, and wait
>> somewhere between 10 minutes and a couple of hours. Since they
>> don't actually have to sit there and watch it download, it's
>> misleading for me to say they have to "wait", when
>> psychologically all they need do is fire-n-forget, then "try
>> again this evening", by which point your game will magically work
>> for them.
> 10 minutes is too long. 2 hours is a ridiculous amount of
> time. Most text mudders will just leave.
As a basis of comparison: it takes upwards of 15 minutes to download
zMUD over a fast dial-up link.
--
"As you know, the slogan for Perl culture is, `There's more than one
way to do it.'.... Some of you know what the Perl slogan on Windows
is, and you can say it with me: `It's a good thing that there's more
than one way to do it, because most of them don't work.' --Larry
Wall
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