[MUD-Dev] Scripting Languages and Magic

Nathan F. Yospe nyospe at mac.com
Fri Oct 10 14:35:08 CEST 2003


On Friday, October 10, 2003, at 05:47  AM, J C Lawrence wrote:
> On Thu, 9 Oct 2003 12:31:49 -0400
> Ben Chambers <gtg983q at mail.gatech.edu> wrote:
>> From: Matthew Estes

> If you dig back in the archives you'll find considerable
> discussion of spell systems which semi-attempt natural balance
> through use mechanics.  The basic pattern as I were making the
> value of the atoms a spell was built from, as well as the
> capability of a spell itself variously be a function of how many
> had people used it recently, and/or of how many people knew it.
> It becomes particularly interesting when the power of a spell
> scales up linearly with the number of people who know it, but
> decreases exponentially with the number who have used it.

There's quite a bit under "potions" too.  I remember a message
detailing an alchemy implementation at one point.  (Can't seem to
find it right now, but I do remember it...)

--

Nathan F. Yospe
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