[MUD-Dev] Load Testing a MUD

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Thu Sep 4 09:36:11 CEST 2003


From: Ren Reynolds [mailto:ren at aldermangroup.com]
> On 02 September 2003 20:47, Scott wrote:

>> Has anyone come up with a way to load test a mud?

> (to put my geek hat on for a change) I have not load tested a MUD,
> but I have loaded tested other applications using LoadRunner from
> Mercury Interactive.

To test a mud with a simple socket interface that would be insane!
Personally I'd just cobble together a very simple socket app to do
the task.  If you want combat etc, then yes it will be a little more
complex, but certainly not that hard.

Also there is no harm in having it run commands faster than a player
would could. It will test high load clients with limited connections
so you can see how you scale in that direction (this should also
give you some reassurance that the first macroer doesn't bring the
server down). You can then slow it down and have a lot more clients
connected to test in that axis.

If you write a tool to do this, its probably worth getting it to
measure the latency between command and response so you can see how
it all suffers as you up the load.

Dan
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