[MUD-Dev] Expected value and standard deviation.
Freeman
Freeman
Thu Sep 4 09:49:00 CEST 2003
From: Zach Collins (Siege) [mailto:zcollins at seidata.com]
> To summarize, I think that managing the mean and statistical
> deviation of a bell curve is a fine idea, but it's an idea which
> many of us have been using all along.
As an advancement mechanic? Can you give examples?
I like the idea in concept, but I'm having trouble thinking of any
implementation that doesn't play-out the same as just increasing the
player's power-level, in the traditional way.
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