[MUD-Dev] Load Testing a MUD

Marc Bowden ryumo at umich.edu
Tue Sep 9 13:38:00 CEST 2003


--On Tuesday, September 2, 2003 15:46 -0400 sszretter at hotmail.com
wrote:

> Has anyone come up with a way to load test a mud?

> For example, a program that will run on one or more computers and
> be able to log into the mud maybe, and then execute a few commands
> - like maybe walking around, typing help, or other informational
> commands, etc.??

We've never done *that*, per se, but we do force-load new areas all
at once to see what kind of load impact it has on the shared
machine. This can turn up some interesting problems before they hurt
you...

Case in point. We have one student who's taking programming courses
(C# or something) in college and his instructor has hammered into
him that you should make an inheritable subclass every time you
reuse more than one line of code.

Which I suppose works fine. In codewarrior.

In LPC, you're saddled with the memory instance of each
inheritable. For about 40 minutes. Plus threading time.

For our new student, this meant he was creating five additional
levels of inheritance away from /std/room.c for each 10-line room in
his city.

Aesthetics of having 50 identical rooms adide, you can see the
oncoming train wreck.

Just par for the course.

--
Marc Bowden - Soulsinger         Dreamshadow:The Legacy of the Three
  ryumo at umich.edu                                 209.48.36.2 3333
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