[MUD-Dev] Examine/Look
Marc Bowden
ryumo at umich.edu
Tue Sep 9 13:47:49 CEST 2003
--On Thursday, August 21, 2003 09:04 -0700 Ammon Lauritzen
<ammon at hedwig.simud.org> wrote:
> On Wed, 20 Aug 2003, Elia Morling wrote:
>> Is there a standard for the order of examine/look? For example
>> with syntax: look ring ;look 2.ring ;look 3.ring etc.
>> In some muds the order is: equipment, inventory, room Others I've
>> seen go: room, inventory, equipment
Probably depends on codebase. LPC works outward from this_player(),
so you get the order: my immediate inventory layer, my environment's
immediate inventory layer. Items in containers must be referenced
explicitly, unless some genius rewrote the code to use
deep_inventory() instead of present(). I'd advise against that, due
to the utter confusion this can cause both in players and in
predictive behavior work.
--
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo at umich.edu 209.48.36.2 3333
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list