[MUD-Dev] ghost mode (was Re: SW:G)
Erik Bethke
erik at taldren.com
Wed Sep 10 01:07:17 CEST 2003
Vladimir Cole wrote:
> Problem with ghost mode is that it makes it too easy for players
> that are lower on the content totem pole to discover spoilers for
> content that they are having trouble with. This will tend to
> accelerate the advancement of all players. Is there any way to
> build content so that it's spoiler proof? If not, it'll get chewed
> up even faster.
How serious is this hole in the bucket of undesirable advancement?
I think spectating is a terrible important device that is very much
under served.
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