[MUD-Dev] ghost mode (was Re: SW:G)
Mike Shaver
shaver at off.net
Wed Sep 10 12:09:36 CEST 2003
On Sep 10, Corpheous Andrakin wrote:
> What about attracting explorers through a system LIKE this one?
> How about a skill of exploring that allows you to say, roam
> certain areas without being attacked based on such a skill?
At the risk of returning to the original topic (!), SW:G's "Mask
Scent" ability is along those lines. Sadly, you improve that skill
by spending points you gain from things other than exploring, but
it's still a start.
Mike
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list