[MUD-Dev] ghost mode (was Re: SW:G)
Amanda Walker
amanda at alfar.com
Wed Sep 10 16:58:37 CEST 2003
On Wednesday, September 10, 2003, at 11:06 AM, Mike Shaver wrote:
> Personally, I don't care about that at all. If a designer is
> trying to avoid people copying successful approaches in order to
> improve their own success, they need to do more than just hope
> that people won't talk. Some people might not (see below), but in
> many cases people will talk. There's often more achievement --
> especially in terms of achievement recognized by the community --
> in writing a good walkthrough than in finishing a quest.
Indeed. One corollary of the age-old maxim "never trust the client"
might be "secrets never survive the first contact with a player."
Players have more to gain by sharing knoweldge than in keeping
secrets from each other. Note that they do sometimes have things to
gain by keeping secrets from developers, however.
Amanda Walker
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