[MUD-Dev] Seamlessly Distributed Online Environments

Bo Zimmerman bo at zimmers.net
Wed Sep 10 20:30:36 CEST 2003


Philip Loguinov wrote:

> 3 questions:

>   -Is anyone already working on something like this?

Not that I know of.

>   -Would people be interested in creating their own node servers?

Depends.. see below.

>   -What problems would you foresee in creating something like
>   this?

Yea, a HUGE problem -- you're putting the cart before the horse!
Protocols are nice, and if you get some obscure codebase to support
it (like mine perhaps -- it's so obscure even I can't remember it),
then that's nice too, but other than a fun programming project, you
would get nowhere.  Create your central server, then code
node-server implementations for all the most popular codebases.
Then start running your own node server on a codebase of your
choice, and pray it becomes popular enough that other Admins will
take notice of your large userbase, download and install your mods,
and want to connect to you (you being the lonely node).  That last
is the biggest hurdle, as those MUD Admins are Governors of their
own little Fifedoms, and aren't prone to dirtying their lovely
little worlds by connecting them to other, less lovely little
worlds.

Now, if you already have that all-popular mud with 10000 logins a
day, it would be another matter...

- Bo
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