[MUD-Dev] Re: ghost mode (was Re: SW:G)

Lars Duening lars at bearnip.com
Wed Sep 10 21:01:54 CEST 2003


On Wednesday, September 10, 2003, at 11:05 AM, Vladimir Cole wrote:

> I can say without a doubt that if I were able to ghost in
> Everquest I would have been able to save the guild I lead over
> four months of hard (but fun) work.

Uhm, if for you those four months were fun, why would you want to
spoil them for yourself? Just because a game designer puts in a
ghost mode, that doesn't mean that you have to use it.

--
Lars Duening; lars at bearnip.com
GPG Key: http://www.bearnip.com/lars/lars-duening.gpgkey
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list