[MUD-Dev] ghost mode (was Re: SW:G)

Crosbie Fitch crosbie at cyberspaceengineers.org
Thu Sep 11 17:48:17 CEST 2003


Why not have ghosting that is closer to the concept of 'ghost',
i.e. a ghost is a dead avatar, and you may only haunt the territory
that you explored whilst alive.  Thus whilst you will have some
supernatural knowledge (that you can blab on IRC) at least it's
limited to some extent (the ghost can't travel into new
territory). This means that people talking to the ghost will not
really be sure whether the ghost is providing information from
memory, or because they're present.

That's another aspect of ghosting. If no-one but the ghost
themselves knows where they are, then it's not too easy for other
players to know whether they're getting the true picture or being
misled.

You could also do some technical jiggery pokery to detect/prohibit
ghosts on the same LAN as a player.

You could also give the ghost some 'kinetic points', to enable them
to have a brief but minial effect on the virtual world once per day,
e.g. scribble in the dust, open/close/slam a door, etc.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list