[MUD-Dev] Seamlessly Distributed Online Environments
Sean Kelly
sean at ffwd.cx
Mon Sep 15 08:25:45 CEST 2003
On Wed, 10 Sep 2003, Draymoor (Philip Loguinov) wrote:
> So, the basic idea I have here is creating a protocol to govern
> interaction between a client that can display an arbitrary 3D
> environment and a server that dictates that environment. Servers
> that follow this protocol may then register with a central database,
> creating a city full of nodes.
Sounds like you're talking about VRML, unless you don't quite want
that degree of flexibility.
Sean
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