[MUD-Dev] DGN: Why give the players all the numbers?
Matt Mihaly
the_logos at ironrealms.com
Mon Sep 15 08:45:16 CEST 2003
On Sun, 14 Sep 2003, J C Lawrence wrote:
> Practice and history has shown this assumption to be not only be
> true, but to be reliably true. Players have been known to derive
> stats, tables, curves, formulae, and all the rest, in amazing
> detail for game mechanics. See the archives for prior discussion.
> If you don't provide them the players will compute them
> themselves, document them on web sites, and then use those numbers
> and formulae. Empirical observation is a well honed art in the
> computational min-maxer.
You know, this may be true in a handful of the largest muds like
Everquest and whatnot but in most muds, it's not true. That's never
happened in any of ours, for instance. There are no websites full of
formulas. There's no knowledge of what the damage formulas are
among the playerbase, etc.
--matt
Remember the Man in Black.
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