[MUD-Dev] ghost mode

Amanda Walker amanda at alfar.com
Wed Sep 17 00:59:30 CEST 2003


On Tuesday, September 16, 2003, at 05:40  AM,
Daniel.Harman at barclayscapital.com wrote:
> From: Amanda Walker [mailto:amanda at alfar.com]

>> I don't know--no game I've tried has provided this yet--hence my
>> conclusion that leveling is the problem.  I'm certainly open to
>> being convinced otherwise if a counterexample presents itself.

> Well its not an MMO, but I've been playing 'Knights of the old
> republic' (xbox only atm, and very delayed Euro release) recently,
> and as I play it I keep asking myself why can't MMOs be more like
> this.

Right now, my Xbox is used mostly for Halo, DOA3, and occasionally
Sega GT.  I've been fairly strongly tempted to pick up KOTOR, as
I've heard a number of people say it plays very well.

> The entertainment provided by the quests completely humbles any
> MMO attempt I've ever seen.

Well, console games do have the advantage of not having any other
people in them, and having zero network lag--that is, it's still a
roller coaster on rails, even if you can't see the rails.  That
said, they certainly set a higher bar for many specific aspects of
gameplay.

Amanda Walker
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