[MUD-Dev] A world without charity

Matt Mihaly the_logos at ironrealms.com
Wed Sep 24 05:25:17 CEST 2003


On Tue, 23 Sep 2003, Eamonn O'Brien wrote:

> All this talk of who owns whos sword and ebay trading lately got
> me thinking, and so I started to wonder why players can trade
> items for money, and the answer is simple, because in game
> mechanics generally allow you to hand an item over to a player and
> to recieve nothing in return, an act of charity. So this got me
> thinking, if the game prevented acts of charity such that all you
> could do with an item was junk it (i.e. remove it from the game
> world, not drop it) or trade it for an equally valuable item what
> would this do to the game world?

Major problem with this: Value to you isn't the same as value to
me. A glass of water is worth nothing to me but everything to a man
stuck out in the desert.

--matt
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