[MUD-Dev] RE: A world without charity

Castronova Castronova
Wed Sep 24 12:11:16 CEST 2003


Eamonn wrote:

> I started to wonder why players can trade items for money, and the
> answer is simple, because in game mechanics generally allow you to
> hand an item over to a player and to recieve nothing in return, an
> act of charity. So this got me thinking, if the game prevented
> acts of charity such that all you could do with an item was junk
> it (i.e. remove it from the game world, not drop it) or trade it
> for an equally valuable item what would this do to the game
> world?

I've had exactly the same questions and come up with exactly the
same answers: ban financial and material charity and you eliminate
99 percent of eBaying, as well as a host of other problems. And I am
just as eager to hear what the devs have to say. I haven't been
behind the scenes, so I can't see much of a downside. What are we
missing?

Edward Castronova
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list