[MUD-Dev] RE: A world without charity
Castronova
Castronova
Wed Sep 24 12:11:16 CEST 2003
Eamonn wrote:
> I started to wonder why players can trade items for money, and the
> answer is simple, because in game mechanics generally allow you to
> hand an item over to a player and to recieve nothing in return, an
> act of charity. So this got me thinking, if the game prevented
> acts of charity such that all you could do with an item was junk
> it (i.e. remove it from the game world, not drop it) or trade it
> for an equally valuable item what would this do to the game
> world?
I've had exactly the same questions and come up with exactly the
same answers: ban financial and material charity and you eliminate
99 percent of eBaying, as well as a host of other problems. And I am
just as eager to hear what the devs have to say. I haven't been
behind the scenes, so I can't see much of a downside. What are we
missing?
Edward Castronova
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