[MUD-Dev] Client side simulation
dienw
dienw at gamedevid.org
Sat Apr 3 03:56:45 CEST 2004
Is it worth to design a client side simulation model?
Contrast with common server side simulation, and clients receiving
states update only.
Means it's a client/server model, but server only passing events
(and maybe validating and control some central issue like timing).
Real implementation is in each client. If everything runs well, it
will run in sync. If any out-of-sync happen, server should
invalidate the session.
The reason behind is to reduce server load to the clients.
Thanks.
-dienw-
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