[MUD-Dev] [News] Virtual goods--Oh, the controversy!
Amanda Walker
amanda at alfar.com
Sat Apr 10 17:31:42 CEST 2004
On Apr 10, 2004, at 9:25 AM, John Buehler wrote:
> I don't have time to train for a marathon. So on race day, I just
> pay for the ability to ride a bike through the race. Then my time
> goes up on the same scoreboard, without footnote, as the people
> who actually trained and ran the grueling race.
What scoreboard? No MMO game I have played yet (and that's a lot of
them) has had a victory condition at all. If anything, everyone who
treats it as a race ends up sitting around griping about the "lack
of high level content."
> Because in their mind, the game is ABOUT investing time to work
> through the level grind.
I've never quite understood this, I'll admit. It sounds too much
like "job", and not enough like "game".
it's one of the things I like about FPS and console games, actually:
no levels, no grind, just skill. It's probably one of the things
I'm enjoying about Second Life, too: having real life CAD and
programming skills gives me a distinct advantage when it comes to
creating in-world content. No level grinding necessary.
Amanda Walker
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