[MUD-Dev] [News] Virtual goods--Oh, the controversy!
Ryan S. Dancey
ryand at organizedplay.com
Tue Apr 13 13:39:22 CEST 2004
On Sat, 2004-04-10 at 19:41, Otis Viles wrote:
> If there were a way to enforce it
Don't allow trades between players. End of problem.
That trades between players are allowed (even encouraged) by most
games is an implicit approval of the arbitrage of value between
players. Stopping at that point and saying "real-world money is
evil" is closing the door after the horses have left.
Ryan
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