[MUD-Dev] DESIGN: Active and Inactive currency

Pileborg Joachim - FMT joachim.pileborg at fmt.se
Wed Apr 21 12:36:28 CEST 2004


From: Ian McDonald [mailto:ian.mcdonald at bbc.co.uk]

> Of course, Real World economies use interest rates on moneylending
> to regulate their economies as well. But I suspect moneylending
> would be abused by players: has anyone got it to work in their
> games?

After reading Jeffs "rant", I started thinking about how
moneylending could be put into a game. The first thing that popped
into my mind was loansharks, who would lend players some money with
high interest rates and not for too long. If the player misses a
payment he (or she) gets a warning, and if the player still doesn't
pay a couple of thugs come over, give the player a good beating and
taking money and equipment until they have enough for the
payment. If the player then misses a second payment the thugs come
by again, but this time it is the life of the player that is taken,
together with all money and equipment the player may have.

If the punishment for not paying back the loan is hard enough, then
few players would abuse the system. If the punishment is to great
though, then few, if any, players would want to lend money because
of the risk.

Of course, in most normal muds gold and equipment is so easy to come
over that there is no need for players to lend money.

/ Joachim
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