[MUD-Dev] Re: Bringing in friends
Amanda Walker
amanda at alfar.com
Thu Apr 22 22:39:53 CEST 2004
On Apr 22, 2004, at 4:51 PM, Pat Ditterline wrote:
> I understand that this is a problem, and bringing in friends at
> your level would be nice. But pen and paper games are controlled
> by their nature, in that someone is running the game and on some
> level chooses who joins.
Agreed. And, in fact, many strategies work in small,
controlled-membership groups that fail miserably in large, diverse
populations.
"Games," for example. A game, at its most fundamental level,
depends on the fact that group of players that agree on rules *by
which they agree to control their own behavior.* Chess, for example,
needs no rules about grief play or "exploits."
The larger the playing field, the more this becomes a problem. In
professional sports, cheating and exploiting (drugs, gambling,
whatever) are more of a problem than in the neighborhood softball
league.
I'd even go so far as to say that massively multiplayer virtual
worlds are not games at all (except maybe in a game theory sense,
which would also include things like the stock market and politics).
Amanda Walker
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