[MUD-Dev] DESIGN: Active and Inactive currency
Freeman
Freeman
Fri Apr 23 16:31:01 CEST 2004
From: John Buehler
> Well, how about vanity purchases? Or just purely fun stuff? That
> will cause players to spend their cash.
> But, you immediately say, players will incorporate the cost of
> those things into their prices. I disagree with that becuase
> these are truly discretionary purchases.
I agree with you.
> All this is true, except for the implication that there isn't a
> way to solve the pooling problem. It is discretionary
> expenditures that make the difference. Players need to have
> things that they can buy, organizations that they can give to,
> support and so on, that will inspire them to spend their ready
> cash. If they are too flamboyant with their spending, competition
> will kill them because they can't just arbitrarily raise their
> prices.
I agree with this in principle, but I've never seen anyone do it.
Then too, there are some players who are like dragons: They prefer
the hoard of gold over anything the gold can possibly buy.
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