[MUD-Dev] DESIGN: Active and Inactive currency

Douglas Goodall dgoodall at earthlink.net
Sat Apr 24 10:46:04 CEST 2004


Rayzam wrote:

> Any way to provide incentives to not hoard cash?

Negative interest bearing currency?

  (The longer you hold on to it, the less it is worth.)

Class envy upkeep fees?

In-game rewards for poverty and charity?
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