[MUD-Dev] DESIGN: Active and Inactive currency
Douglas Goodall
dgoodall at earthlink.net
Sat Apr 24 10:46:04 CEST 2004
Rayzam wrote:
> Any way to provide incentives to not hoard cash?
Negative interest bearing currency?
(The longer you hold on to it, the less it is worth.)
Class envy upkeep fees?
In-game rewards for poverty and charity?
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