[MUD-Dev] DESIGN: Active and Inactive currency
Rayzam
rayzam at travellingbard.com
Sun Apr 25 20:49:24 CEST 2004
From: "Douglas Goodall" <dgoodall at earthlink.net>
> Rayzam wrote:
>> Any way to provide incentives to not hoard cash?
> Negative interest bearing currency?
> (The longer you hold on to it, the less it is worth.)
Heh, a fee to hold your money. Works for systems where it has weight
and you can't carry around a hoard of cash. A steady drain on
'inactive cash'. And that'd drain away reserves of those inactive
accounts...
Nice idea.
> Class envy upkeep fees?
> In-game rewards for poverty and charity?
This might just shift the hoard to someone else.
rayzam
www.travellingbard.com
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