[MUD-Dev] DESIGN: Active and Inactive currency

Rayzam rayzam at travellingbard.com
Sun Apr 25 20:49:24 CEST 2004


From: "Douglas Goodall" <dgoodall at earthlink.net>
> Rayzam wrote:

>> Any way to provide incentives to not hoard cash?

> Negative interest bearing currency?

>   (The longer you hold on to it, the less it is worth.)

Heh, a fee to hold your money. Works for systems where it has weight
and you can't carry around a hoard of cash. A steady drain on
'inactive cash'.  And that'd drain away reserves of those inactive
accounts...

Nice idea.

> Class envy upkeep fees?

> In-game rewards for poverty and charity?

This might just shift the hoard to someone else.

    rayzam
    www.travellingbard.com
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