[MUD-Dev] Playing catch-up with levels

Amanda Walker amanda at alfar.com
Mon Apr 26 10:59:43 CEST 2004

On Apr 26, 2004, at 7:29 AM, cruise wrote:

> Several games, with more on the horizon, are offering the much
> simpler "use it or lose it" skill system - what you use improves,
> what you don't degrades.

> So if you find the longsword isn't working for you, just pick up a
> shortsword and wave it around, and gradually your skills will
> change.

DAoC and SWG have approximations to this, with multiply-flavored XP
that improve different sets of skills.

It seems like it would be great.  the problem with "gradually" is
that while it models real life fairly well, it translates to
"forever" in game terms unless you grind that skill (or, more likely
these days, fire off a macro when you go to school/work and pick
things up again when you get home).

Amanda Walker
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