[MUD-Dev] Playing catch-up with levels

cruise cruise at casual-tempest.net
Tue Apr 27 11:13:24 CEST 2004

Amanda Walker wrote:

> DAoC and SWG have approximations to this, with multiply-flavored
> XP that improve different sets of skills.

> It seems like it would be great.  the problem with "gradually" is
> that while it models real life fairly well, it translates to
> "forever" in game terms unless you grind that skill (or, more
> likely these days, fire off a macro when you go to school/work and
> pick things up again when you get home).

"Gradually" is obviously a relative term - it can be tweaked to be
as fast or as slow as you want. There's no inherent reason for this
system to require grinding more than any XP-based system.

[ cruise / casual-tempest.net / transference.org ]
   "quantam sufficit"
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