[MUD-Dev] DESIGN: Active and Inactive currency

baar at imperian.com baar at imperian.com
Thu Apr 29 14:46:25 CEST 2004


From: "Rayzam" <rayzam at travellingbard.com>

> Heh, a fee to hold your money. Works for systems where it has
> weight and you can't carry around a hoard of cash. A steady drain
> on 'inactive cash'.  And that'd drain away reserves of those
> inactive accounts...

This will just drive the money into the banks, assuming your game
has such institutions. This doesn't do anything to put it back into
the economy unless someone has figured out a way to do so. Perhaps
the city the bank resides in would have some use for it?

David
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