[MUD-Dev] UI scripting gone too far?
Derek Licciardi
derek at elysianonline.com
Mon Dec 20 14:52:59 CET 2004
Recently a friend of mine showed me a site that was cataloging the
item and monster database of WoW. My first thought was that this is
not a big deal because we see it in every MMO release. It's not
long after a release that warcry.com and other sites begin housing
large databases of information. The thing about the WoW database
(www.thottbot.com <http://www.thottbot.com/> ) is that it is
populated through a custom Lua scripted UI interface; Cosmos, I
think is its name. I'm not sure this is a good thing to have what
is in effect a distributed computing system cataloging everything
the game knows. The error rate and speed through which humans did
it on other sites has grown to be a comfort level for me as a
designer. This, however, seems a bit too efficient me. On the
other hand, there's the argument that the users will do it anyway.
What are your thoughts? Is a popular scripting engine a good way to
release player tool functionality or are you inviting trouble
because the language isn't specialized enough for your developers to
control?
Derek
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