[MUD-Dev] UI Design in MMOs

Jason Murdick osiris at arkansas.net
Mon Dec 20 15:18:51 CET 2004

On Mon, 29 Nov 2004 12:00, Nathan Rogers 628426 at gmail.com wrote:
> On Sat, 27 Nov 2004 10:59:10 -0500, Derek Licciardi
> <derek at elysianonline.com> wrote:

>> The biggest issue in WoW reminds me of the first EQ interface,

> I agree totally with your rant, but I think the actual root cause
> of the problem is that its traditionally been difficult for game
> UI developers to take advantage of operating system supplied
> window and ui APIs while retaining performance.

There is on MMO with a UI that is light-years ahead of any other.
It is called Horizons and it is fully customizable from within the
game itself. Each window supports many settings, including
transparency, they are resizable, borders and titles can be
modified, new windows created, chat redirected, and many other
things.  As far as UI, no other MMO even comes close from an in-game

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