[MUD-Dev] Metric vs. English System of Measurement in Games

Freeman, Jeff jfreeman at soe.sony.com
Tue Dec 21 18:42:25 CET 2004

Michael Hartman wrote:

> The game design question this raises is what should a=20 developer
> use when create a new game world?

English/Imperial measurement system for medieval settings, metric
for sci-fi. :)

And so on.

I mean, it depends on the setting. I expect enlightened beings in a
future setting to use the metric system. I expect cowboys not to.
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