[MUD-Dev] Metric vs. English System of Measurement in Games

Michael Hartman michael at thresholdrpg.com
Thu Dec 23 21:04:15 CET 2004

Richard A. Bartle wrote:
> On 20 December 2004, Michael Hartman wrote:

>> It pains me as an American that we insist on perpetuating the use
>> of the inferior English or Imperial measurement system.

> There's no reason why you can't have both. Mass is mass; how it is
> reported can be kept in a player's preference list.  >

How would you recommend handling things like, for example, text
descriptions of items and rooms?

Assuming a non-dynamically generated description, this presents
difficulties, no?

Michael Hartman
President and CEO, Threshold Virtual Environments, Inc.
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