[MUD-Dev] Character Restraint & Capture.

Chris Duesing cwac5 at hotmail.com
Mon Feb 16 14:48:31 CET 2004


Don MacSween wrote:

> I've been mulling this one over for some time; I am considering
> implementing a system whereby a character can be restrained,
> and/or captured by other players. I fully understand that unless I
> get this 100% right it will be universally hated, so I thought I'd
> get the views of this list's members.

> I am considering this system for two reasons; As a method of
> bringing PKers to justice via some sort of bounty hunting system.

Actually Tdome X (tdome.net 3939) has had a system like this for a
few years. It only applies to individuals, rather than the capturing
an enemies army example you gave. It is primarily used as a
replacement for PK-safe rooms, so if you attack someone in town a
guard will come by and restrain you. This is followed by being
dragged to a court, tried and sent to jail.

There is a player skill for this as well, which has been used
somewhat effectively to stop rampant PKers, though more often as a
source of amusement in capturing NPCs.

Even after a couple years of tweaking there are occasional
situations resulting in the guard not letting go, or something
fleeing and your state is still restraining them etc. It is
definitly a handful to balance, but it adds a more realistic
dimension to this sort of design issue.

Chris
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