[MUD-Dev] Congratulations Horizons...
Lee Sheldon
lsheldo2 at tampabay.rr.com
Sat Jan 3 12:04:11 CET 2004
...for doing some things right.
1) First of all a simple one that all other MMORPGs pretty much
ignore: Horizons has true multiplayer quests. Not just tasks like
DAoC, although it has that as well, but multi-stage quests like
Trials of the Gifted, a series of tests for player characters that
fits in with the backstory of the world, and even teaches players
some of it. The quest is not set up as a typical one off where one
player apparently resolves a basic situation only to have it
"re-spawn" for the next player, but it is written so that all
players are able to participate without destroying the credibility
of the world fiction.
2) Here's one for Brad McQuaid to chew on. His quote: "All quests
are FedEx." In fact out of several steps (5?) in Trials of the
Gifted only one step requires you to go obtain items and return to
the questgiver and that is if you solve a simple riddle. The rest
are not.
3) Expanding the world in a manner that is within the universe of
it, rather than just an expansion pack, or taking down servers and
announcing a new zone. A tunnel has been discovered that requires
crafters of several different skills to clear. At the end of what
I expect to be a fairly arduous undertaking, a new PLAYABLE PLAYER
RACE may be "rescued." Two years ago I suggested how DAoC could do
something similar to this to open their new epic zones, but they
opted for the same old same old. Kudos to Horizons for finally
showing how it can be done.
ALL of the above three things will be copied by other games in
expansion packs or updates. They are glimmers of a beginning
evolution in thinking about what MMORPG worlds can be.
Lee
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