January 2004 Archives by author
Starting: Thu Jan 1 01:22:06 CET 2004
Ending: Fri Jan 30 15:48:41 CET 2004
Messages: 266
- [MUD-Dev] Power games
Ana Valdés <agora at algonet.se>
- [MUD-Dev] Power games
Ana Valdés <agora at algonet.se>
- [MUD-Dev] Power games
Ana Valdés <agora at algonet.se>
- [MUD-Dev] Exploits and hacks in MMORPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Crafting systems
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] [BIZ] Warcraft Interview
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Problems with current RPGs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] Solutions for smarter NPCs
Björn Morén <bjoernen at hotmail.com>
- [MUD-Dev] [BIZ] The Web's New Currency
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] levels (was: ghost mode)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Expected value and standard deviation.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] New issue of the Daedalus Project
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [mud-dev] RE: [MUD-Dev] Thought Experiment: Permanent Monster Death
Scion Altera
- [MUD-Dev] Character Perceptions
Scion Altera
- [MUD-Dev] Exploits and hacks in MMORPGs
Daniel Anderson
- [MUD-Dev] Raffle at the MUD-Dev Conference, March 27th and 28th 2004
Ann
- [MUD-Dev] Trusting the client, encrypting data
Vincent Archer
- [MUD-Dev] Congratulations Horizons...
Vincent Archer
- [MUD-Dev] Congratulations Horizons...
Vincent Archer
- [MUD-Dev] [DGN] The psychology of random numbers
Vincent Archer
- Simulated societies (Re: [MUD-Dev] Thought Experiment: Permanent Monster Death)
John Arras
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Dave Bacher
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Dave Bacher
- [MUD-Dev] [DGN] The psychology of random numbers
Dave Bacher
- [MUD-Dev] [DGN] Senior Focus Mentor Needed
Andrew Budd
- [MUD-Dev] Thought Experiment: Permanent Monster Death
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
John Buehler
- [mud-dev] RE: [MUD-Dev] Thought Experiment: Permanent MonsterDeath
John Buehler
- [MUD-Dev] Congratulations Horizons...
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
John Buehler
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
John Buehler
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] Character Perceptions
John Buehler
- [MUD-Dev] [DGN] The psychology of random numbers
Travis Casey
- [MUD-Dev] Mage 2 Mage
Travis Casey
- [MUD-Dev] MUD client popularity
Travis Casey
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Sheela Caur'Lir
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Sheela Caur'Lir
- [MUD-Dev] Exploits and hacks in MMORPGs
Sheela Caur'Lir
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Sheela Caur'Lir
- [MUD-Dev] [DGN] The psychology of random numbers
Alex Chacha
- [MUD-Dev] [DGN] The psychology of random numbers
Ted L. Chen
- [MUD-Dev] [DGN] The psychology of random numbers
Ted L. Chen
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Chris
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Felix A. Croes
- [MUD-Dev] The last days of Discord PVP server on EQ
Frank Crowell
- [MUD-Dev] SMOG - small multiuser online game
Frank Crowell
- [MUD-Dev] MUD client popularity
Frank Crowell
- [MUD-Dev] Python script as stand alone MUD server...
Frank Crowell
- [MUD-Dev] SMOG - small multiuser online game
Frank Crowell
- [MUD-Dev] SMOG - small multiuser online game
Frank Crowell
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Lars Duening
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Lars Duening
- [MUD-Dev] [BIZ] The Web's New Currency
Chris Duesing
- [MUD-Dev] Congratulations Horizons...
Chris Duesing
- [MUD-Dev] Python script as stand alone MUD server...
Kwon J. Ekstrom
- [MUD-Dev] Python script as stand alone MUD server...
Byron Ellacott
- [MUD-Dev] [DGN] The psychology of random numbers
Byron Ellacott
- [MUD-Dev] Python script as stand alone MUD server...
Byron Ellacott
- [MUD-Dev] MUD client popularity
Byron Ellacott
- [MUD-Dev] Power games
Byron Ellacott
- [MUD-Dev] [DGN] The psychology of random numbers
Byron Ellacott
- [MUD-Dev] MUD client popularity
Byron Ellacott
- [MUD-Dev] Python script as stand alone MUD server...
Byron Ellacott
- [MUD-Dev] SMOG - small multiuser online game
Byron Ellacott
- [MUD-Dev] [DGN] The psychology of random numbers
Byron Ellacott
- R: [MUD-Dev] Moving toward Massive Multiplay (was CongratulationsHorizons...)
Ghilardi Filippo
- [MUD-Dev] [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE
Rudy Fink
- [MUD-Dev] SMOG - small multiuser online game
Crosbie Fitch
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Freeman
- [MUD-Dev] Python script as stand alone MUD server...
Edward Glowacki
- [MUD-Dev] Congratulations Horizons...
Marian Griffith
- [MUD-Dev] Dopamine and addiction
Marian Griffith
- [MUD-Dev] Removing access to entertainment
Marian Griffith
- [MUD-Dev] Congratulations Horizons...
Marian Griffith
- [MUD-Dev] Congratulations Horizons...
Marian Griffith
- [MUD-Dev] Congratulations Horizons...
T H
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
T H
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
T H
- [MUD-Dev] MudWorld.Org
Anthony R. Haslage
- [MUD-Dev] FedExing
Ben Hawes
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Ben Hawes
- [MUD-Dev] [DGN] The psychology of random numbers
Ben Hawes
- [MUD-Dev] Python script as stand alone MUD server...
Brian Hook
- [MUD-Dev] [DGN] The psychology of random numbers
Brian Hook
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] MUD client popularity
Brian Hook
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Sean Howard
- [MUD-Dev] Problems with current RPGs
Sean Howard
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Sean Howard
- [MUD-Dev] Problems with current RPGs
David Johansson
- [MUD-Dev] [DGN] The psychology of random numbers
Sean Kelly
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Sean Kelly
- [MUD-Dev] Re: [DGN] The psychology of random numbers
David Kennerly
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Brad King
- [MUD-Dev] Exploits and hacks in MMORPGs
Kirinyaga
- [MUD-Dev] [DGN] The psychology of random numbers
Kirinyaga
- [MUD-Dev] Congratulations Horizons...
Christopher Kohnert
- [MUD-Dev] Problems with current RPGs
Koster
- [MUD-Dev] Problems with current RPGs
Koster
- [MUD-Dev] [DGN] The psychology of random numbers
Ammon Lauritzen
- [MUD-Dev] MUD client popularity
Ammon Lauritzen
- [MUD-Dev] MUD client popularity
Ammon Lauritzen
- [MUD-Dev] Moderation delays
J C Lawrence
- Simulated societies (Re: [MUD-Dev] Thought Experiment: Permanent Monster Death)
J C Lawrence
- [MUD-Dev] ANNOUNCE: MUD-Dev conference, 26 and 27 March 2004
J C Lawrence
- [MUD-Dev] Play styles and world interactionsistilldontwantitposted at phlange.com
J C Lawrence
- [MUD-Dev] ADMIN: Policy change
J C Lawrence
- [MUD-Dev] [DGN] The psychology of random numbers
J C Lawrence
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Jon Leonard
- [MUD-Dev] Character Perceptions
Derek Licciardi
- [MUD-Dev] TECH Looking for light graphical clients
Mats Lidstrom
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Mats Lidstrom
- [MUD-Dev] Python script as stand alone MUD server...
Mats Lidstrom
- [MUD-Dev] Power games
Mats Lidstrom
- [MUD-Dev] FedExing
Jesus Lopez
- [MUD-Dev] Do Quests need to be Fed-Ex
David Lyttle
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Ian McDonald
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- [MUD-Dev] Congratulations Horizons...
Brad McQuaid
- [MUD-Dev] Re: [DGN] The psychology of random numbers
Michael
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Sean Middleditch
- [MUD-Dev] FedExing
Sean Middleditch
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Sean Middleditch
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Sean Middleditch
- [MUD-Dev] Python script as stand alone MUD server...
Sean Middleditch
- [MUD-Dev] Python script as stand alone MUD server...
Sean Middleditch
- [MUD-Dev] Python script as stand alone MUD server...
Sean Middleditch
- [MUD-Dev] FedExing
Sean Middleditch
- [MUD-Dev] biggest muds
Matt Mihaly
- [MUD-Dev] Congratulations Horizons...
Matt Mihaly
- [MUD-Dev] Congratulations Horizons...
Matt Mihaly
- [MUD-Dev] Congratulations Horizons...
Matt Mihaly
- [MUD-Dev] Crafting/Creation systems
Matt Mihaly
- [MUD-Dev] [BIZ] Apparent acquisition of Yantis (mysupersales) by IDE
Bruce Mitchener
- [MUD-Dev] Re: Camping (Was just named as a generic MUD-DEV reply)
Brent P. Newhall
- [MUD-Dev] [DGN] The psychology of random numbers
Paolo Piselli
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Rayzam
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Rayzam
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Rayzam
- [MUD-Dev] [DGN] The psychology of random numbers
Rayzam
- [MUD-Dev] MUD client popularity
Rayzam
- [MUD-Dev] Why doesn't Lineage count as the most popular MMOG ever?
Ren Reynolds
- [MUD-Dev] Python script as stand alone MUD server...
Thomas Clive Richards
- [MUD-Dev] New MMORPG from the Army
Dave Rickey
- [MUD-Dev] FedExing
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] FedExing
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] MUD client popularity
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Python script as stand alone MUD server...
Alistair Riddoch
- [MUD-Dev] Trusting the client, encrypting data
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9)
Paul Schwanz
- [MUD-Dev] Thought Experiment: Permanent Monster Death
Paul Schwanz
- [MUD-Dev] Re: MUD-Dev Digest, Vol 7, Issue 9
Paul Schwanz
- [MUD-Dev] Congratulations Horizons...
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Paul Schwanz
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Paul Schwanz
- [MUD-Dev] Moving toward Massive Multiplay (was Congratulations Horizons...)
Paul Schwanz
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Paul Schwanz
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Peter Seebach
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Peter Seebach
- [MUD-Dev] NEWS TECH: Re: Welcome to the "MUD-Dev" mailing list
Peter Seebach
- [MUD-Dev] Meaning and entertainment - Farming and FedExing (was re: Do players enjoy farming?)
Michael Sellers
- [MUD-Dev] Trusting the client, encrypting data
Mike Shaver
- [MUD-Dev] Congratulations Horizons...
Mike Shaver
- [MUD-Dev] Moving toward Massive Multiplay (was Congratulations Horizons...)
Mike Shaver
- [MUD-Dev] Python script as stand alone MUD server...
Mike Shaver
- [MUD-Dev] [DGN] The psychology of random numbers
Mike Shaver
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] Congratulations Horizons...
Lee Sheldon
- [MUD-Dev] SMOG - small multiuser online game
Miroslav Silovic
- [MUD-Dev] Re: Camping (Was just named as a generic MUD-DEV reply)
Chanur Silvarian
- [MUD-Dev] Re: [DGN] The psychology of random numbers
Chanur Silvarian
- [MUD-Dev] Do players enjoy farming?
Chanur Silvarian
- [MUD-Dev] [DGN] The psychology of random numbers
Chanur Silvarian
- [MUD-Dev] Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] RE: Congratulations Horizons...
Chanur Silvarian
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Chanur Silvarian
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
Chanur Silvarian
- [MUD-Dev] Python script as stand alone MUD server...
Jason Slaughter
- [MUD-Dev] Python script as stand alone MUD server...
Jason Slaughter
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Spot
- [MUD-Dev] Problems with current RPGs
Hans-Henrik Staerfeldt
- [MUD-Dev] [DGN] The psychology of random numbers
Hans-Henrik Staerfeldt
- [MUD-Dev] [BIZ] Defining 'churhn' in relation to MMO games
Tom
- [MUD-Dev] Expected value and standard deviation.
Tom
- [MUD-Dev] Congratulations Horizons...
Tom
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue 9)
Tom
- [MUD-Dev] Expected value and standard deviation.
Michael Tresca
- [MUD-Dev] Expected value and standard deviation.
Michael Tresca
- [MUD-Dev] [BIZ] HOW TO SCREW UP A PERFECTLY GOOD GAME COMPANY IN TEN EASY STEPS
Michael Tresca
- [MUD-Dev] [BIZ] TEN MORE EASY WAYS TO SCREW UP YOUR GAME COMPANY
Michael Tresca
- [MUD-Dev] [BIZ] Warcraft Interview
Michael Tresca
- [MUD-Dev] New MMORPG from the Army
Amanda Walker
- [MUD-Dev] New MMORPG from the Army
Amanda Walker
- [MUD-Dev] Platform choice
Gary Whitten
- [MUD-Dev] Interpersonal Relations in Virtual Worlds
Nick Yee
- [MUD-Dev] [DGN] Subjective randomness (was: The psychology of random numbers)
Robert Zubek
- [MUD-Dev] [DGN] The psychology of random numbers
Robert Zubek
- [MUD-Dev] Congratulations Horizons...
Philip M. Hofer \{Frumph\}
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
Eli Stevens \{WG.c\}
- [MUD-Dev] [BIZ] Defining 'churhn' in relation to MMO games
ren at aldermangroup.com
- [MUD-Dev] Re: Camping (Was just named as a generic MUD-DEV reply)
ren at aldermangroup.com
- [MUD-Dev] Thought Experiment: Permanent Monster Death
games at anthemion.org
- [MUD-Dev] Congratulations Horizons...
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol 7, Issue9)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] New MMORPG from the Army
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Death and Permadeath and Corpse Retrieval
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [DGN] The psychology of random numbers
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [DGN] The psychology of random numbers
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [BIZ] The Web's New Currency
ceo
- [MUD-Dev] [TECH][TOOLS] SCM systems
ceo
- [MUD-Dev] [DGN] The psychology of random numbers
ceo
- [MUD-Dev] [BIZ] Warcraft Interview
ceo
- [MUD-Dev] Character Perceptions
ceo
- [MUD-Dev] Python script as stand alone MUD server...
ceo
- [MUD-Dev] [BUS] How to build an MMOG...
ceo
- [MUD-Dev] Python script as stand alone MUD server...
ceo
- [MUD-Dev] MUD client popularity
ceo
- [MUD-Dev] Online worlds and behavior...
etykwins at fcbayern.de
- [MUD-Dev] Mage 2 Mage
gbtmud
- [MUD-Dev] FedExing
ghovs
- [MUD-Dev] Character Perceptions
bjoernen at hotmail.com
- [MUD-Dev] Crafting/Creation systems
cheesecrow at mail.ru
- [MUD-Dev] The last days of Discord PVP server on EQ
szii at sziisoft.com
- [MUD-Dev] [DGN] The psychology of random numbers
szii at sziisoft.com
- [MUD-Dev] [Mud-Dev]: Sushi Mud
guru at thebay.plus.com
- [MUD-Dev] Solutions for smarter NPCs
ext.Christer.Enfors at tietoenator.com
- [MUD-Dev] Do players enjoy farming? (was MUD-Dev Digest, Vol7, Issue9)
eversilver at yahoo.com
- [MUD-Dev] Re: Do Quests need to be Fed-Ex
eversilver at yahoo.com
- [MUD-Dev] Re: [DGN] The psychology of random numbers
Zach Collins {Siege}
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
- [MUD-Dev] Python script as stand alone MUD server...
Zach Collins {Siege}
Last message date:
Fri Jan 30 15:48:41 CET 2004
Archived on: Fri Dec 28 23:25:44 CET 2012
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