[MUD-Dev] Thought Experiment: Permanent Monster Death
Paul Schwanz
pschwanz at comcast.net
Thu Jan 8 12:59:28 CET 2004
games at anthemion.org wrote:
> What we normally think of as content (i.e., aesthetic, play, and
> technical content) is non-rivalrous; a single unit can be shared
> by many players without lessening its utility to any of them.
Unless the unit's true utility as a game piece is tied strongly to
its ability to act as a status symbol when comparing yourself to
others, in which case mass production would indeed lessen its
utility. Someone made this point over at TerraNova, but I can't
seem to find the thread and don't remember who posted it.
--Phin
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list