[MUD-Dev] Exploits and hacks in MMORPGs
Sheela Caur'Lir
dstgasey at webhiker.dk
Sun Jan 11 16:04:27 CET 2004
From: "Björn Morén" <bjoernen at hotmail.com>
> What kind of exploits and hacks can ruin a MMORPG? Please add to
> my list below.
Since you said the server is secure, I assumer there is no
possibility of dupe bugs, which is an annoyingly bad bug to
have. (And I think all major MMOG's have had it at some time)
Anyways, the second you open up for BOTs you also get :
- Skewed market from massive BOT farming of materials.
- BOT trade skillers, again producing massive amounts of good.
- In game money becomes worthless at some point, ruins it for
casual players.
- BOTs that can grab loot from corpses other people killed, faster
than they can.
.... from across the zone. *cough* EverQuest *cough*
Once one player with enough BOTs have been going on for a while,
he/she will be in control of so large amounts of resources that even
if the BOTs were removed he/she will be trouble unless catched and
banned.
Other problems :
- Login / Password sniffer viruses -- which leads to account
hi-jacking.
- Exploiting fools by passing themselves off as customer service,
thus getting the fools Login / Password
- DOS attacks.
- IP hi-jack attempts (those are very rare and usually caught by
the ISPs)
---
Jens L. Nielsen
(aka. Sheela Caur'Lir)
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