[MUD-Dev] FedExing
ghovs
ghovs at plex.nl
Tue Jan 13 17:38:31 CET 2004
How is it that there is this horrifying prejudice against 'fedexing' as
being wholly unimaginative and bland? I'm seeing the definition going so
broad that any quest which is completed must be a fedexed thing (kill
gets a flag delivered to a relevant NPC, courier gets an item delivered,
riddles get a bunch of keywords delivered, etc). If FedExing is so
horribly bad, I'm curious what the alternative to using
flags/items/keywords to verify quest state might be. To clarify, I have
never managed to complete any quest, RL, RPG or MMORPG without
delivering an item, information, or at least my honest word that I had
done as required (the closest thing RL has to offer for 'flag').
I'm at a loss why it's such a horribly bad thing, instead of just simple
physics, like how stuff drops.
To me, the only really boring quest is the kind where NPC A sends you to
get item B from location/NPC/mob C and deliver it to A (or D). It
wouldn't be as boring if something interesting is added like having to
get items from many different locations, having to craft some items
(involving sub-quests preferably) or having to do something not entirely
braindead (like walk really far or kill really many) to reach some
needed item/NPC/mob (solve a puzzle, break a code, translate from
in-game toy language, sneak in and steal a key). Preferably a
combination of the above, with optionally (but not at all necessarily)
some extra mobs or NPCs to kill in the process.
Horizons seems to be doing that just fine, from what I'm hearing here.
rgds,
ghovs
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