[MUD-Dev] Interpersonal Relations in Virtual Worlds

Nick Yee contact at nickyee.com
Tue Jan 27 16:30:21 CET 2004


Brad King said:

> I've been asked to put together a college course that will both
> familiarize students with the history of virtual worlds and
> illustrate how interpersonal relationships change through
> technology. I thought the best way to teach this course is through
> the history of games -- partly because I co-authored a book on
> this subject (www.dungeonsanddreamers.com) and partly because it's
> through games that we connect with other people.

Inside Out: Do people make friends and fall in love differently in MMOGs?

  http://www.nickyee.com/daedalus/archives/000523.php

Engineering Relationships: Can we use game mechanics to enhance
trust and social bonds in MMOGs?

  http://www.nickyee.com/daedalus/archives/000429.php

Are MMORPG Relationships Meaningless: Player Narratives

  http://www.nickyee.com/daedalus/archives/000632.php

Romances That Began In A Far-Away Land: Player Narratives

  http://www.nickyee.com/daedalus/archives/000512.php

Walther, J. B.  (1996).  Computer-Mediated communication:
Impersonal, interpersonal, and hyper-personal interaction.
Communication Research, 23, 1, p 3-43.

"Psychology of The Internet" by Patricia Wallace

  http://www.amazon.com/exec/obidos/tg/detail/-/0521797098/ref=lpr_g_1/002-2310534-2508015?v=glance&s=books

Nick Yee
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