[MUD-Dev] Python script as stand alone MUD server...

Mike Shaver shaver at off.net
Tue Jan 27 19:15:15 CET 2004

On Jan 27, Byron Ellacott wrote:

> For what it's worth, EVE Online uses Stackless Python for game
> logic on both client and server, according to
> http://www.eve-online.com/faq/faq_07.asp.  From that brief
> excerpt, it appears the big winner for EVE is coroutines, which
> are generally more effective than threads.

> One issue you may face is a lack of skilled developers for Python.

Another is that releases of Stackless tend to be sporadic, though if
you were to cut a support contract with Christian I suspect that you
would get utterly outstanding support.

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