[MUD-Dev] Re: CoH and others (was Cancellations: ...)

Matt Mihaly matt at ironrealms.com
Sat Jul 10 19:15:00 CEST 2004


From: Alex Chacha
> Sean Howard <squidi at squidi.net> wrote:

>> It's just that CoH has become the poster child for quality
>> shallow gameplay and that irritates me. "Shallow" is NOT the same
>> as "pick up and play". Go takes a "moment to learn, a lifetime to
>> master". CoH is like Tic Tac Toe. The more I see people praise
>> the gameplay, the more I want to argue and defend depth. I don't
>> hate CoH in any way, but the wasted potential frustrates me.

> There is definitely a lot of recycled content in CoH, the gameplay
> doesn't get any more diverse, it stays the same with different
> skins and slightly different powers on the enemies.  The tough
> part is, game play past level 15 gets very very slow and thus
> boring, this was a knee-jerk reaction to few people leveling very
> fast, they made experience gain very slow thus actually hurting
> the bulk of their users for the actions of the few hard-core
> players.

Level 15 does seem to be the barrier. I've gotten 3 characters into
that range and am working on a fourth. I enjoy the transportation
powers the most, which you get at level 14, and usually once I've
got one of those I don't last too much longer with that character.

--matt
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