[MUD-Dev] MMORPG Cancellations: The sky is falling?

Ryan Shwayder shwayder at nerfbat.com
Sat Jul 10 21:46:36 CEST 2004


From: Raph Koster

> Like what? Seriously, I keep hearing that there are deep
> differences and I have yet to see them.

> The single biggest difference I see right now other than graphics
> is the push on the part of graphical commercial game makers to
> make the games less like online worlds and more like limited
> multiplayer games, via instancing and massive streamlining of
> feature sets. This is something the text games could do, but never
> did to this degree, and whether it is the right direction is, I
> think, debatable (though no one doubts that some of the resultant
> games are fun).

The push to make graphical MMOGs more like limited multiplayer games
could go too far pretty quickly. Using instancing, zones, and other
such limiters are great temporary solutions, but I don't think the
genre should come to rely on them for much longer.

.: Ryan Shwayder
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