[MUD-Dev] Revenues

Matt Mihaly matt at ironrealms.com
Fri Jul 16 19:59:54 CEST 2004


From: Erik Zwerling
> Rafael Seabra [mailto:rafael at jynx.com.br] wrote:

>> Which the best revenues beyond the subscribers in MMORPG?

> I'm personally interested in the pay for item strategy recently
> seen in Asian online offerings such as found in Gunbound by SoftFX
> and Conquer by TQ Digital.

> In this model, there are no regular subscription fees, but players
> can pay real money to obtain in-game items/features.  For the
> hard-core gamer, this is a fast way to improve your characters
> and/or their possessions without having to go through the usual
> leveling churn.

That's been the business model we (Iron Realms) have used since
1998. It works well provided you design the game to take into
account the business model.

--matt
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