[MUD-Dev] Re: Online vs Offline (was CoH and others)

Mike Rozak Mike at mxac.com.au
Fri Jul 16 23:47:53 CEST 2004


>>From Ghilardi Filippo:

> Eventually you can keep your offline game as is and sell it only
> by online distribution. Like Yahoo GamesOnDemand
> (http://gamesondemand.yahoo.com) that streams the game to your
> computer and let you play based on different pricing models. You
> need to be connected to receive initial data for playing and
> anytime you want to start playing. Those games aren't simple
> titles but full sized games like Prince of Persia, Commandos 3 and
> many more. So isn't a technological problem. We need to see if
> this new business model can work and what has to say the usual
> retail distribution channel for lost revenue.

Interesting. I haven't see this. I don't see how Yahoo completely
prevents piracy though; there are techniques to make it difficult to
pirate, but once all the bits are on the user's PC a clever pirate
will produce a cracked version.

Mike Rozak
http://www.mxac.com.au
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