[MUD-Dev] MMORPG Cancellations: The sky is falling?

ceo ceo at grexengine.com
Tue Jul 20 10:01:55 CEST 2004


Sean Howard wrote:
> "Mark Mensch" <mark at larping.net> wrote:

>> But when the group's numbers go from 100 to the tens of
>> thousands, all sorts of personality types collide - and the
>> picture is (often entertaining but) rarely pretty.

> Not true. You will NEVER have a single community with tens of
> thousands of participants. The number of required connections
> between each person would be astonomical. It will break down into
> smaller, more managable communities.

Huh? "Never" is surely far too strong. I have participated in
communities that were very obviously thousands strong without being
broken into smaller chunks.

Or does your definition of community rely upon "everyone knows
everyone else"?
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